One thing I've been wondering for years is whether I could use something like the Physarum algorithm to transport elements along the paths that form.
The issue was that the paths are transited by agents moving in both directions. Rivers don't do that.
During the Creative Code Jam last Saturday I figured out a way to have one direction per path. So nice to watch in real time 馃槉 I only had my 10 y.o. laptop, so had to work on 640x480 馃槄 #CreativeCoding#OPENRNDR#Kotlin