== #indiegamedev log, entry 1 ==
There is a famous ancient saying: "If you want to go fast, go alone; but if you want to go far, go together." As it happens, it is probably made-up. Even if it was real, I don't think it is necessarily true, especially in the context of game development.
I have been making games since my teenage years. Most of those projects were solitary efforts, and they ended nowhere. But some of them were a team effort, and, you guessed it, they ended nowhere, too.
Perhaps it is my luck, or maybe it is a trait of my character, but it seems that any team that I assemble for any project that is longer than a couple of weeks ends up falling apart. And this includes projects where I'd hire professionals, too, so maybe I am a bad boss, after all.
But there's nothing that screams "the project is over" as much as your lead artist starting to avoid you. :D
To avoid such situations, I decided to tackle a whole (small-ish) project on my own.
Rate my current dev setup, by the way!
1/2