WebGPU question!
I've used GLSL/HLSL for a couple of decades now. I'm no wizards at it, but the syntax and data structures are rarely what gets in my way.
I've just started to scratch a little deeper than the surface of WGSL and.. wow.. is it me or is the syntax a massive PITA? Am I missing a trick? I guess I was expecting it to be closer to GLSL/HLSL at the "SL" level once I had all the binding stuff plumbed in and the basics were up and running :/