Eniko Fox @eniko@mastodon.gamedev.place · activity timestamp 6 hours ago @cwebber amazing. no notes Read more Read less Translate Translate alt 50/50 split between z up/down and z back/forward 50/50 split between z up/down and z back/forward Reply Boost or quote Boost Quote Like More actions Copy link Flag this post Block
alt 50/50 split between z up/down and z back/forward 50/50 split between z up/down and z back/forward
Christine Lemmer-Webber @cwebber@social.coop · activity timestamp 5 hours ago @eniko thank u blender Read more Read less Translate Translate Reply Boost or quote Boost Quote Like More actions Copy link Flag this comment Block
gr3ybiskt @gr3ybiskt@mastodon.social · activity timestamp 60 minutes ago @cwebber @eniko when i was learning Autodesk Maya for a 3d animation course, the Z-axis definitely is backward/forward : in viewport and in render. All is right with the world.then when i decide to pick up blender.... i questioned reality. Read more Read less Translate Translate Reply Boost or quote Boost Quote Like More actions Copy link Flag this comment Block