I played with this wild idea a bit for a top ad. I don't think I like it, but I'm glad I tried it.
I played with this wild idea a bit for a top ad. I don't think I like it, but I'm glad I tried it.
Everyone loves this one! I did, too, as a screenshot. But I build and use all of my designs to test them. This one’s downsides:
- It confuses the sheet-presentation metaphor
- When swiped to the show notes, it creates 3 levels of card depth, which is cluttered and doesn't fit the 26 design
- It needs a lot of vertical padding, which pushes the playback controls quite far down
This is why I build and live with my designs. I wouldn't find these tradeoffs in mockups or screenshots alone.
You’re right tho. It’s different using vrs a screenshot
If only Dye recognised that.
The big problem for me with this design without actually physically using it (always a different perspective to a static image) is that it implies that the advert is the primary content, and that the content overlaying it it's a secondary slide over. In other words, the actual primary content (the player) is the one that gets dismissed to leave the ad if you ever swipe down.
I've been using this design today. I think it looks great in screenshots, and improves a lot of those issues, especially in show-notes view (which lets the content scroll under the glass ad capsule).
In practice, though, it has a fatal flaw:
It always looks like I have a notification. And that's very distracting when it's sitting on a counter as I do stuff and I see it out of the corner of my eye.
Which I never would’ve realized until I lived with it on my phone for half a day.
Trying this variant for the second half of the day. It's less notificationey.
(I tried a border around the ad, but that doesn't fit 26's style and immediately looks old in context with the rest of the OS. And the low contrast between the backgrounds is, in this case, actually an upside — it makes it look less like a notification. I'm about 75% satisfied with this.)
(And yes, I’m aware that the current design has this issue too)
(By FAR, the most time-consuming part of Overcast's design has always been the now-playing screen. You can see why it's so complicated!)
Labels would help me a lot.
It feels off to me to have some buttons be the new UI and some the standard Overcast buttons.
@marcoarment What if that same ad style went between the cover art and the progress bar? Or between the progress bar and player controls?
@marcoarment I think the now playing screen doesn’t need any Liquid Glass buttons except for maybe the “minimize” toolbar button in the upper left.
I think your existing screen would look good as is within a redesign. I would focus on the layer below with a search tab bar, accessory view for the mini player and updated navigation bar. My 2 cents. 🙂
Might look terrible, but it might fix the persistent notification look
What about combining that with what you did earlier where the ad was at the bottom of the screen?
I like the “sheet below a sheet” effect.
@marcoarment this is a pretty good solution layout wise. Clearly separates the content from the ad.
The space could lend itself to be quite playful. Eg. if you try to swipe the “sheet” up over it you can trigger messaging to prompt subscribe to remove ads— or down the sheet to half detent, could reveal the subscription messaging/options below the ad.
Could also become annoying and not feel right over time— but might be worth experimenting with the space / interaction to see if it has legs.
@marcoarment in this configuration, I like how if a notification comes in, it’s not going to cover any of the content area of the app
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