My software rasterizer supports textures now 馃コ
Texture filtering is obviously next, but I wonder if I should build a lightmapper instead so these scenes can look better...
My software rasterizer supports textures now 馃コ
Texture filtering is obviously next, but I wonder if I should build a lightmapper instead so these scenes can look better...
So I added early-z mode, late-z mode, and alpha testing. Pretty.
There's still lots of performance to be gained. Some form of frustum and occlusion culling for example. Rendering some scenes would be much faster when not processing every triangle every frame...
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