still haven't found a NES VRAM/PPU viewer on macOS... so to keep track of things I've made the simplest tile allocator possible:
now I can refer to tiles relatively as they are in the asset sheet as TILE_BKG(tile_number).
feeling quite galaxy brain now.
#NES#NesDev#RetroDev#IndieDev#ProjectPeanut#PixelArt#RetroGaming #8bit #nintendo
also found out about the Zed editor which is a fork of GitHub's Atom and quite nice.
I'd have found out about it earlier if Google wasn't filled with AI generated crap.
love this use of icons in menus. also the headers. they didn't need to do this. great attention to detail (specially for a multiplatform app).
I put a bit too much on my plate with #ProjectWhiskers. want to get something smaller out the door first.
my constraints:
- 🌇 single screen: focus on core gameplay and make it pretty.
- 🧑🤝🧑 multiplayer: as we can use a bit more connection right now.
- 🎮 simple controls: 2–3 buttons at most. 2 players can use a single controller.
- 👾 zero sprite flicker: big NES constraint but fun to work around.
I love that #GBDK added #NES support. I can reuse what I've learnt. just adding colours. :)
think stuff like Mario Bros, Balloon Fight, Bubble Bobble, etc.
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