Discussion
Loading...

Discussion

  • About
  • Code of conduct
  • Privacy
  • Users
  • Instances
  • About Bonfire
Travis F W
@travisfw@fosstodon.org  ·  activity timestamp last week

and for smaller screens, or distant screens, the field of view they can present without (much) distortion gets really narrow: just the part of your own field of view that the screen occupies.
#3DGraphics
if a developer considers the (real world) environment well, they may be able to make a good guess that would produce a render that looks like a window into that virtual world. but they probably don't even think about it.

  • Copy link
  • Flag this post
  • Block
Travis F W
@travisfw@fosstodon.org replied  ·  activity timestamp last week

and for smaller screens, or distant screens, the field of view they can present without (much) distortion gets really narrow: just the part of your own field of view that the screen occupies.
#3DGraphics
if a developer considers the (real world) environment well, they may be able to make a good guess that would produce a render that looks like a window into that virtual world. but they probably don't even think about it.

  • Copy link
  • Flag this comment
  • Block
Travis F W
@travisfw@fosstodon.org replied  ·  activity timestamp last week

i am arguing that rectilinear rendering should not be the default it is for virtually all 3D graphics.
the mind can more easily correct for #curvilinear distortion.

  • Copy link
  • Flag this comment
  • Block
Log in

bonfire.cafe

A space for Bonfire maintainers and contributors to communicate

bonfire.cafe: About · Code of conduct · Privacy · Users · Instances
Bonfire social · 1.0.0 no JS en
Automatic federation enabled
  • Explore
  • About
  • Members
  • Code of Conduct
Home
Login