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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last month

Recently I released #Barbarians for #msdos, a simple strategy game about repelling a barbarian invasion in ancient times. This release was for the #DOSember Game Jam, a 3-month game jam for MS-DOS preceding the month-long DOSember streaming event for 2025. The rules stated that picking up "abandoned projects" was allowed, and Barbarians for MS-DOS was a project I'd put aside at the end of 2024; the jam was the perfect time to pick it up again. https://cyningstan.itch.io/barbarians-dos #gamedev

A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
Cyningstan
@cyningstan@mastodon.social replied  ·  activity timestamp 4 weeks ago

But the development history of #Barbarians is much longer than that. #msdos is the third platform for which I've released the game. The original version goes right back to 2010, when the game was developed for the once-popular range of pocket computers from #Psion, computers which are often sold short by being referred to as "PDAs." http://damian.cyningstan.org.uk/downloads/215/barbarians #gamedev

Three of the platforms on which Barbarians has been released. Top to bottom: a screenshot from the ZX Spectrum version, a Psion Series 3 running the game, and a screenshot from the MS-DOS version.
Three of the platforms on which Barbarians has been released. Top to bottom: a screenshot from the ZX Spectrum version, a Psion Series 3 running the game, and a screenshot from the MS-DOS version.
Three of the platforms on which Barbarians has been released. Top to bottom: a screenshot from the ZX Spectrum version, a Psion Series 3 running the game, and a screenshot from the MS-DOS version.
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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last month

Recently I released #Barbarians for #msdos, a simple strategy game about repelling a barbarian invasion in ancient times. This release was for the #DOSember Game Jam, a 3-month game jam for MS-DOS preceding the month-long DOSember streaming event for 2025. The rules stated that picking up "abandoned projects" was allowed, and Barbarians for MS-DOS was a project I'd put aside at the end of 2024; the jam was the perfect time to pick it up again. https://cyningstan.itch.io/barbarians-dos #gamedev

A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
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Cyningstan
@cyningstan@mastodon.social  ·  activity timestamp last month

Recently I released #Barbarians for #msdos, a simple strategy game about repelling a barbarian invasion in ancient times. This release was for the #DOSember Game Jam, a 3-month game jam for MS-DOS preceding the month-long DOSember streaming event for 2025. The rules stated that picking up "abandoned projects" was allowed, and Barbarians for MS-DOS was a project I'd put aside at the end of 2024; the jam was the perfect time to pick it up again. https://cyningstan.itch.io/barbarians-dos #gamedev

A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
A screenshot from the recently released Barbarians for MS-DOS. It uses a similar layout to the versions ZX Spectrum and some Psion pocket computers. A central main map is surrounded by various information panels: on the left, information about the empire as a whole, on the right, information about the last referenced map square, and underneath, the game's name and a one-line prompt and menu display.
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