All 23-Bit Still Lifes Are Glider Constructible
https://mvr.github.io/posts/xs23.html
#HackerNews #23BitStillLifes #GliderConstructible #GameOfLife #CellularAutomata #HackerNews
All 23-Bit Still Lifes Are Glider Constructible
https://mvr.github.io/posts/xs23.html
#HackerNews #23BitStillLifes #GliderConstructible #GameOfLife #CellularAutomata #HackerNews
MonochromeEvolutionaryBioDigitalCellularAutomataSimulation
Unlike the recently shared[1] multi-cellular struggles, these here are some selected research stills (handpicked from tens of thousands) of only single CA configurations (aka mono-cultures) which I found interesting/promising and which were then used as raw ingredients/candidates for my infinitely evolving C-SCAPE project[2]...
Each of these cellular automata is 1.5D, meaning each pixel row is one generation, but I allowed the neighborhoods to be flexible, larger (potentially discontinuous), and in some cases extended to enable access to cell states in previous generations (i.e. a form of temporal short term memory). This leads to all sorts of much more interesting and complex outcomes than "traditional" (aka textbook) 1-dimensional CA setups...
More details in the readme of the related open source project:
https://thi.ng/cellular
[1] https://mastodon.thi.ng/@toxi/115526402745728497
[2] https://art.thi.ng/c-scape
#MonochromeMonday #TextureTuesday #AbstractArt #EvolutionaryArt #GenerativeArt #CellularAutomata #Noise #Texture #CSCAPE #ThingUmbrella #NoAI #TypeScript
MonochromeEvolutionaryBioDigitalCellularAutomataSimulation
Unlike the recently shared[1] multi-cellular struggles, these here are some selected research stills (handpicked from tens of thousands) of only single CA configurations (aka mono-cultures) which I found interesting/promising and which were then used as raw ingredients/candidates for my infinitely evolving C-SCAPE project[2]...
Each of these cellular automata is 1.5D, meaning each pixel row is one generation, but I allowed the neighborhoods to be flexible, larger (potentially discontinuous), and in some cases extended to enable access to cell states in previous generations (i.e. a form of temporal short term memory). This leads to all sorts of much more interesting and complex outcomes than "traditional" (aka textbook) 1-dimensional CA setups...
More details in the readme of the related open source project:
https://thi.ng/cellular
[1] https://mastodon.thi.ng/@toxi/115526402745728497
[2] https://art.thi.ng/c-scape
#MonochromeMonday #TextureTuesday #AbstractArt #EvolutionaryArt #GenerativeArt #CellularAutomata #Noise #Texture #CSCAPE #ThingUmbrella #NoAI #TypeScript
This week I've been rewriting (in Zig) the position-based dynamics & cellular-automata engines used for the cloth sim in my #DANZA art project (check the hashtag for older WIP)... Still endless tweaking, but could already stare at this beauty for hours, literally!
(And of course, I'm also again "dogfooding" http://thi.ng/genart-api for defining/handling parameters and animation timing...)
#GenerativeArt #AlgorithmicArt #CellularAutomata #Physics #Simulation #GenArtAPI #Zig #WASM #WebAssembly #NoAI
This week I've been rewriting (in Zig) the position-based dynamics & cellular-automata engines used for the cloth sim in my #DANZA art project (check the hashtag for older WIP)... Still endless tweaking, but could already stare at this beauty for hours, literally!
(And of course, I'm also again "dogfooding" http://thi.ng/genart-api for defining/handling parameters and animation timing...)
#GenerativeArt #AlgorithmicArt #CellularAutomata #Physics #Simulation #GenArtAPI #Zig #WASM #WebAssembly #NoAI