

Hello Liquid Glass. I hope this will become your favorite Apple Music app in near future. Build with SwiftUI (for the haters).
It's still WIP and I hope I can release it with macOS26. ✌🏽
#BuildInPublic #macosdev #iosdev #indiedev #macos #liquidglass #applemusic
Hello Liquid Glass. I hope this will become your favorite Apple Music app in near future. Build with SwiftUI (for the haters).
It's still WIP and I hope I can release it with macOS26. ✌🏽
#BuildInPublic #macosdev #iosdev #indiedev #macos #liquidglass #applemusic
I waited until the first public beta of iOS 26 “Liquid Glass” before upgrading so I wouldn’t bump into the most glaring issues.
Either I have become old and change averse, or it’s really bad.
At the rate Apple’s going, the next Siri Remote for Apple TV will somehow just be a piece of rounded glass, with glass components. You won’t be able to see anything on the controls or even use the thing, but, hey, it will be “beautiful” and if you hold it in front of your face, you’ll be able to see “content” through it.
Not gonna lie a little nervous with so much bad sentiment for iOS 26. Running on beta 4 this is where I have the current dev build of Bridges. My hope was to do a big design refresh and add some features. I think I’m gonna shelve the journal app I was working on for now.
This is the code I'm using for this.
After some trial and error I think this might be acceptable..
Has anyone else encountered weird ghosting for toolbar items? I have a very very simple project to reproduce it but I'm not sure if it's something I'm doing wrong or just SwiftUI. This is with Xcode beta 3 using liquid glass.
This is the code I'm using for this.
Has anyone else encountered weird ghosting for toolbar items? I have a very very simple project to reproduce it but I'm not sure if it's something I'm doing wrong or just SwiftUI. This is with Xcode beta 3 using liquid glass.
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