
Ended up writing a tool in Godot which allows me to quickly iterate on & render out prerendered backgrounds. At runtime, a stencil buffer is used to composite the background with dynamic geometry such as players. Looks pretty darn convincingly like an old PS1 game I think, and workflow is very convenient!
BTW: I'm currently looking for work and I love working on tools like this in any engine. So if you need somebody who loves automating things to make other peoples' lives easier, consider: Hire me please!!
#gamedev #indiedev #psx #godot #retro #lookingforwork #hireme