Ended up writing a tool in Godot which allows me to quickly iterate on & render out prerendered backgrounds. At runtime, a stencil buffer is used to composite the background with dynamic geometry such as players. Looks pretty darn convincingly like an old PS1 game I think, and workflow is very convenient!

BTW: I'm currently looking for work and I love working on tools like this in any engine. So if you need somebody who loves automating things to make other peoples' lives easier, consider: Hire me please!!

#gamedev #indiedev #psx #godot #retro #lookingforwork #hireme

Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.
Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.

Ended up writing a tool in Godot which allows me to quickly iterate on & render out prerendered backgrounds. At runtime, a stencil buffer is used to composite the background with dynamic geometry such as players. Looks pretty darn convincingly like an old PS1 game I think, and workflow is very convenient!

BTW: I'm currently looking for work and I love working on tools like this in any engine. So if you need somebody who loves automating things to make other peoples' lives easier, consider: Hire me please!!

#gamedev #indiedev #psx #godot #retro #lookingforwork #hireme

Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.
Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.