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Divorce Jonze boosted
exodrifter
exodrifter
@exodrifter@vt.social  ·  activity timestamp 4 months ago

Made a psx-style horror game with some friends this weekend for a game jam. You can't see what you need to shoot! You can play it here: https://exodrifter.itch.io/scope-creep #gamejam #indiedev #gamedev #horror #psx

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exodrifter
exodrifter
@exodrifter@vt.social  ·  activity timestamp 4 months ago

Made a psx-style horror game with some friends this weekend for a game jam. You can't see what you need to shoot! You can play it here: https://exodrifter.itch.io/scope-creep #gamejam #indiedev #gamedev #horror #psx

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Gabriele Svelto boosted
GlaireDaggers
GlaireDaggers
@glairedaggers@peoplemaking.games  ·  activity timestamp 5 months ago

Ended up writing a tool in Godot which allows me to quickly iterate on & render out prerendered backgrounds. At runtime, a stencil buffer is used to composite the background with dynamic geometry such as players. Looks pretty darn convincingly like an old PS1 game I think, and workflow is very convenient!

BTW: I'm currently looking for work and I love working on tools like this in any engine. So if you need somebody who loves automating things to make other peoples' lives easier, consider: Hire me please!!

#gamedev #indiedev #psx #godot #retro #lookingforwork #hireme

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Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.
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GlaireDaggers
GlaireDaggers
@glairedaggers@peoplemaking.games  ·  activity timestamp 5 months ago

Ended up writing a tool in Godot which allows me to quickly iterate on & render out prerendered backgrounds. At runtime, a stencil buffer is used to composite the background with dynamic geometry such as players. Looks pretty darn convincingly like an old PS1 game I think, and workflow is very convenient!

BTW: I'm currently looking for work and I love working on tools like this in any engine. So if you need somebody who loves automating things to make other peoples' lives easier, consider: Hire me please!!

#gamedev #indiedev #psx #godot #retro #lookingforwork #hireme

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Open original
Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.
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