Out of curiosity, can you recommend any #ttrpg / #dnd "checklists" for
- designing campaign settings
- designing campaigns
- designing adventures?
I mean, I know how to do all those things if I am running games. But it might be a useful exercise to fill out such checklists for that setting based on German #folklore that I keep daydreaming about - this way, I could figure out which elements are already covered by folk tales and which I need to develop on my own.
Out of curiosity, can you recommend any #ttrpg / #dnd "checklists" for
- designing campaign settings
- designing campaigns
- designing adventures?
I mean, I know how to do all those things if I am running games. But it might be a useful exercise to fill out such checklists for that setting based on German #folklore that I keep daydreaming about - this way, I could figure out which elements are already covered by folk tales and which I need to develop on my own.
A real magic weapon!
4,500-year-old quartz crystal dagger with an ivory handle. Found in a Copper Age tomb in Valencina de la Concepción, Spain.
#LanzoDetectarMagia #nerdlings #dnd #dungeonsanddragons #ttrpg #fantasy #history #archeology
A real magic weapon!
4,500-year-old quartz crystal dagger with an ivory handle. Found in a Copper Age tomb in Valencina de la Concepción, Spain.
#LanzoDetectarMagia #nerdlings #dnd #dungeonsanddragons #ttrpg #fantasy #history #archeology
I just had a #ttrpg / #dnd thought:
Most living, biological beings of the "Material Plane" are strongly shaped by evolutionary forces. We are descended from countless generations of other creatures whose selfish genes (or the equivalent) desired to propagate, and thus made their host creatures strongly motivated to have offspring. Individuals can of course differ, but all in all these behavioral imperatives are pretty strong.
But what if fey/fairies and similar spirits do not have the same evolutionary drives? What if fey "parents" do not pass on some equivalent of "DNA" to their children? What if the offspring of fey is not shaped by the parents' essence, but either their conscious decisions or some environmental factors?
Fey could still be motivated to create offspring. Perhaps they want companions, or servants, or tools. Perhaps the notion strikes them as interesting, or funny. But their intrinsic motivations and behavior regarding their offspring are going to be very different from those of, say, humans.
“I run a Dungeons and Dragons group for neurodivergent folks in my local community and someone dropped off some coffee, tea bags, mugs and biscuits for us to use.
It was such a kind thought and gratefully received by the whole group.”
We’ve had quite a few stories about kindness related to food lately - have you got a delicious act of kindness to share with us? Let us know ⬇️
“I run a Dungeons and Dragons group for neurodivergent folks in my local community and someone dropped off some coffee, tea bags, mugs and biscuits for us to use.
It was such a kind thought and gratefully received by the whole group.”
We’ve had quite a few stories about kindness related to food lately - have you got a delicious act of kindness to share with us? Let us know ⬇️
This lil kiwi’s all set to go off adventuring! Ready to solve puzzles and do magic and maybe learn how to correctly hold a sword when you don’t have opposable thumbs or hands or arms. You can do it, little buddy!
This lil friend is also going to be a sticker in my September shop update, dropping at the top of next week!
#kiwibird #kiwi#birds #dnd #fantasyart #whimsical #cuteart #art
This lil kiwi’s all set to go off adventuring! Ready to solve puzzles and do magic and maybe learn how to correctly hold a sword when you don’t have opposable thumbs or hands or arms. You can do it, little buddy!
This lil friend is also going to be a sticker in my September shop update, dropping at the top of next week!
#kiwibird #kiwi#birds #dnd #fantasyart #whimsical #cuteart #art
A thought on #DnD - style #ttrpg where the player characters can be classified as "professional treasure hunters" either deliberately (they go into dungeons in order to seek treasure) or accidentally (they find treasure while they go into the dungeon for other reasons).
The absurd amount of valuables the player character find has ample precedent in European #folklore (click on the link for a few examples), and indeed, the whole concept of treasure hunting has precedent in the "Magical Treasure Hunting" craze of Early Modern Europe.
However, folk tales are almost always "one-shots" - the person who finds the treasure either gets rich and lives heavily ever after, or they feel regret for the rest of their lives because they missed their one big shot at riches.
In contrast, TTRPG usually feature ongoing campaigns, and thus the PCs will usually delve into "dungeons" and similar treasure-laden sites again and again. So the question the GM - and indeed, anyone who does #worldbuilding for such settings - needs to answer is:
"Why would the player characters continue to risk life and limb even after finding riches?"
What are your thoughts on this?
A thought on #DnD - style #ttrpg where the player characters can be classified as "professional treasure hunters" either deliberately (they go into dungeons in order to seek treasure) or accidentally (they find treasure while they go into the dungeon for other reasons).
The absurd amount of valuables the player character find has ample precedent in European #folklore (click on the link for a few examples), and indeed, the whole concept of treasure hunting has precedent in the "Magical Treasure Hunting" craze of Early Modern Europe.
However, folk tales are almost always "one-shots" - the person who finds the treasure either gets rich and lives heavily ever after, or they feel regret for the rest of their lives because they missed their one big shot at riches.
In contrast, TTRPG usually feature ongoing campaigns, and thus the PCs will usually delve into "dungeons" and similar treasure-laden sites again and again. So the question the GM - and indeed, anyone who does #worldbuilding for such settings - needs to answer is:
"Why would the player characters continue to risk life and limb even after finding riches?"
What are your thoughts on this?