Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.
Footage of a Godot project, showing me moving a cube around with an AnimationPlayer attached, and then pressing a button which bakes out a bunch of prerendered stills. At runtime, these images are composited with a low-poly player model in a style which looks very similar to old PS1 games like Resident Evil or Final Fantasy 7.